########################################################################
#                                                                      #
# File:    readme.txt                                                  #
#                                                                      #
# Purpose: Complete documentation for Settlers of Catan computer game. #
#                                                                      #
# Authors:                                                             #
#   txe   Travis Emmitt   txe@swa.com                                  #
#   dsr   David S. Raley  RaleyD@ix.netcom.com                         #
#   bill  Bill ???
#                                                                      #
# Modifications:                                                       #
#   2001-03-12  txe  Wrote initial version of readme.txt.              #
#   2000-05-21  dsr  David wrote editor.txt.                           #
#   2000-05-22  dsr  David mailed catan.txt & editor.txt to Travis.    #
#   2001-09-17  txe  Moved all documentation into readme.txt.          #
#                                                                      #
########################################################################

CONTENTS:

1. Introduction............................................Travis Emmitt
2. System Requirements.....................................Travis Emmitt
3. Game Manual............................................David S. Raley
4. Editor Manual..........................................David S. Raley
5. Scenario Notes..........................................Travis Emmitt
6. Bill's Comments..................................................Bill
7. Trav's Tips.............................................Travis Emmitt
8. English Translation of Original Manual......................BabelFish
9. English Translation of Original Readme.txt..................BabelFish
10. Closing Comments.......................................Travis Emmitt

========================================================================
1. INTRODUCTION                               (written by Travis Emmitt)
========================================================================

This document was compiled by Travis Emmitt (txe@swa.com).  It contains
all of the known documentation for the PC Version of Settlers of Catan
created by Jens Willibald.  

The key parts are the manuals (written by David S. Raley) and some of my
commentary and play tips.  For full-fledged Settlers of Catan rules, I 
suggest you look at one of the online sites listed on my web site: 

  http://www.tripecac.com/games/catan.htm
  
There you can find the latest version of the ZIP file I've put together.

I found the original version of the game on Kulkmann's G@meBox website:
  
  http://members.aol.com/~kulkmann/download.htm

What I did was take the original version and added a bunch of extra 
stuff, including:

  1) David S. Raley's manuals for the game and editor (English)
  2) English translations of original manual, readme, and scenario names
  3) tips on how to use the game and editor
  4) additional scenarios

All of the documentation is included in the sections below, so the only
thing you need to print is this one document.

========================================================================
2. SYSTEM REQUIREMENTS                        (written by Travis Emmitt)
========================================================================

The game definitely runs on DOS, Windows 95, and Windows 98 computers of
varying age.  I haven't tried it on other platforms except NT 4.0 (which
would not work).  Here's a summary of the compatibility findings so far:

Operating System Compatibility:
  DOS 5.x        -  ?
  DOS 6.22       - yes
  Windows 3.1    -  ?
  Windows 95     - yes
  Windows 98     - yes
  Windows NT 4.0 - no
  Windows 2000   -  ?

According to the original (German) readme.txt, the game *should* run on 
Windows 3.11, but I haven't tried it.  Anyone else try it?

By the way, I've run the game on a 486, Pentium, P2, and P3, and they
all worked fine.

========================================================================
3. GAME MANUAL                               (written by David S. Raley)
========================================================================

            Manual for Settlers of Catan Computer Game

Board Game Designer     Klaus Teuber
Program Designer        Jens Willibald
Program Translator      John Hoffman
Manual Writer           David S. Raley


INTRODUCTION

Settlers of Catan is a board game developed by Klaus Teuber. The board game
is published by Kosmos in Germany and Mayfair Games in the United States.
This computer version is a freeware program written by Jens Willibald and
translated into English by John Hoffman. Distribution of this game is with
permission of Kosmos and Klaus Teuber.

This computer game incorporates the rules for Settlers of Catan and
Seafarers of Catan. It does not support any of the later expansions, such
as Cities and Knights and the Historical Scenarios.

The Settlers computer program is designed to run under MS-DOS, but it runs
fine on Windows 95 and Windows 98 systems (I have not tested it under NT).
Just run CATAN.EXE in the usual manner in which you'd run a DOS program. If
you want to set up a shortcut for the game, there is an icon (SIEDLER.ICO)
available in the game directory.

This package also includes a scenario editor (EDITOR.EXE). The editor is in
German, but the program is small enough to make this only a minor problem.
Read EDITOR.TXT for instructions on how to use the editor.


OBJECT

The object of the game is to be the first player to gain the specified
number of victory points during your turn. If you somehow manage to gain
the appropriate number of points during an opponent's turn, you must wait
until the end of your next turn before you can win the game (assuming no
one else manages to win before then). The number of victory points required
to win depends on the scenario being played. the game constantly displays
the number of victory points you currently have, as well as the number that
you need to win.

You gain victory points in five ways: building settlements, upgrading
settlements to cities, deploying the largest army, building the longest
trade route, and gaining victory point cards. Settlements built in a region
where you did not begin with a settlement gain an extra victory point.


VARIATIONS FROM THE RULES

As with many computer versions of games, there are some variations between
the board verion of the game and the computer version.

Trading and Building - In the board game, all trades must be completed
before you may start building. In the computer game, trades and building
are conducted simultaneously, so you may trade, build something, trade some
more, and then build some more. Note that some translations of the board
game rules (such as the first Mayfair edition) also allowed this.

City Limitation - The board game includes a limit of four cities, most
likely because you'd rarely want to build more than four in a single game.
Since the computer game supports scenarios requiring as many as 20 victory
points, the computer game does not impose such a limit. The computer game
does impose the board game's limit of five settlemets.

Five or More Players - In the board game, if you are playing with more than
four players, there is a special building phase after the current player's
building phase. In the computer game, there is no such phase, but the safe
limit for holding resource cards is increased to twice the number of
players in the game (rather than the standard seven cards).

Start of Turn - In the board game, your turn starts when you are passed the
dice. As such, you are allowed to play a card before you roll the dice
(most likely a Knight). In the computer game, your turn starts when you
roll the dice, so you cannot play a card until after the die roll.

Number Tile Placement - The tile placement procedure used in the basic
board game is never used in the computer game, even when playing a scenario
where such a method is practical. Instead, the tiles are either placed in
fixed positions defined by the scenario or are randomly shuffled.

Harbors - In the board game, each harbor only covers two of the
intersections adjacent to the tile containing the harbor. I have yet to
determine just how the computer game handles this, as it doesn't indicate
which intersections are acting as harbors. I can only assume that all
intesections are acting in that fashion, but have yet to have an
opportunity to prove it.

Victory Points - In Seafarers, different scenarios use different rules for
bonus victory points. Some allowed bonus points only for the first foreign
island explored, while others gave a double bonus for subsequent islands.
In the computer game, you get one victory point for the first settlement
you build in each new region (in most scenarios, each island is defined as
a separate region).

Unexplored Territory - In Seafarers, an unexplored hex can become either a
land or an ocean hex. In the computer game, they can only become standard
land hexes (farmland, pasture, mountain, hill, or forest). Also, in
Seafarers, you gain a bonus resource for finding a land territory, while in
the computer game there is no bonus (which makes sense, considering that
you always find a land hex).


STARTING THE GAME

Start CATAN.EXE in the same way you would start any other DOS program. If
you have problems with the display, then you need to specify a screen type.

    1   VESA compatible (the default and the most likely choice)
    2   ET4000
    3   Cirrus-Logic
    4   Mach 64
    5   ATI 28800

You specify the video type through the number. So, if you type "CATAN 2"
when you start the program, you will start the game in ET4000 format. If
you prefer, you can start the game through the START.BAT file, which will
prompt you for the format type. The file is in German, but should be
understandable.

Once you start the program, you will be presented with the startup screen.
If you click on the picture, you will automatically run the default
scenario, which is SEIDLER.ISL (the basic four-player Settlers game). If
you click on "Szenario Laden" (Load Scenario), then you will be presented
with a list of scenarios available. Just click on the appropriate scenario
and you are ready to begin play. This screen is untranslated in the English
version, so don't assume you're running the German version when you see
this screen.

The game will now present the main screen. The human player is always
Player 1 and has the blue pieces. This does not mean that the human player
will go first, as the first player to start will be selected randomly.


MAIN SCREEN

The main screen is divided into five areas, as shown below. To the left
is the map area, which shows you the game map, including the location of
all roads, ships, settlements, and cities. On the right are four smaller
areas: the action area, the player status area, the opponent status area,
and the dice area.

   _________________________________   __________________
  |                                 | |                  |
  |                                 | | Action Area      |
  |                                 | |__________________|
  |                                 |  __________________
  |                                 | |                  |
  |        Map Area                 | | Player Status    |
  |                                 | |__________________|
  |                                 |  __________________
  |                                 | |                  |
  |                                 | | Opponent Status  |
  |                                 | |__________________|
  |                                 |  __________________
  |                                 | |                  |
  |                                 | | Dice             |
  |_________________________________| |__________________|


The action area changes depending on the current action that is being
taken. This can include information as to what a player just did,
instructions that the player should follow, a question, or a menu. To
respond to a question or a menu, click on the appropriate button (or click
in the status area outside the button to respond "No"). To continue after
receiving instructions, click on the dice.

During your turn, the action area will display the main menu. This includes
a list of all of the actions you may take during your turn. The first five
actions are purchases. The resource costs for each of these purchases are
shown in the menu to the right of the button.

    Build a Road
    Build a Ship (deactivated if not using ship rules)
    Build a Settlement
    Build a City (replaces an existing settlement)
    Purchase a Development Card
    Trade with another player or through a port
    Play a Development Card
    Move a Ship (allowed once per turn; deactivated if not using ships)
    End Turn

Most of the other prompts are self explanatory. The greatest potential
source of confusion is the message when the computer wishes to trade with
you. The prompt lists the name of the player that is offering the trade,
states what the player wishes to buy, and what they are offering for it.
The resource being offered will be listed below the requested item. If you
accept the offer, click OK; otherwise click somewhere else in the trade
box. If you refuse the offer, the computer will either end trade
negotiations or offer something else in return for the product.

The player status area includes your current score, the number of cards you
have for each commodity, the number of development cards you are currently
holding, and the number of knights currently in play. If you hold the
longest road card, it will be indicated on the right side of the
development card line. If you hold the largest army card, it will be
indicated on the right side of the knight line.

The opponent status area is an abbreviated version of the player status
area. It includes the player number and color, the number of commodity
cards (but not their types), the number of development cards (blue backs),
and the number of knights in play. The longest road and largest army cards
are indicated in the same way as in the player status area. Use the F5 key
to scroll through each opponent's status.

At the bottom right are the dice, which indicate the latest resource roll.
Click on the dice to start each player's turn or to continue when you are
not being prompted for a response.


FUNCTION KEYS

    F1  Display the Help Screen (click on the screen to return to the game)
    F2  View Statistics (only available at the end of the game)
    F3  View the map, showing any harbors and number tiles
    F4  View the map, omitting the harbors and number tiles
    F5  Cycle through the opponents on the opponent display
    F6  Show victory point progress throughout the game (only at game end)
    F7  Show production levels throughout the game (only at game end)
    ESC Quit the game and end the program (note that the game is not saved)
        ESC will not work if you are being prompted for some action.
        Since you have a menu available during your turn, you will not
        be able to quit while it is your turn.


START OF GAME

After you select your scenario, the program will present you with the main
screen, with the copyright information in the action area. The dice
indicate your roll for determining the first player, so the higher the
roll, the better your chance of being first. After you click on the dice,
each player in turn will be asked to place a settlement and then a road.
For the first round of setup, each player in turn builds a settlement and a
road, proceeding in numerical order. For the second round, the last player
to build a settlement in the first round builds the first settlement in the
second round, and building continues in reverse order. When you place your
second settlement, you get one resource from each hex that borders the
intersection (except for ocean and desert hexes).

When it is your turn to place a settlement, simply click the intersection
where you would like to place the settlement. An intersection must meet
three requirements before you can build a settlement there. First, it must
connect to at least one land hex. Second, all three of the adjacent
intersections must be empty. Third, the intersection must be within one of
the setup regions defined by the scenario.

After you place the settlement, click on one of the three adjacent lines
to place the road or ship. If you are playing with ships and you click a
line along the coast, you will be prompted to choose whether you want to
build a road or a ship.

Once all initial settlements have been built, the player who placed the
first settlement begins the game.


TURN SEQUENCE

1   Press the Dice to roll for resources. Any territories that contain a
    number chip that matches the die roll produce one resource for each
    settlement bordering it and two resources for each city bordering it.
    A territory holding the robber does not produce anything.

2   If the roll was a 7, no lands produce anything and the current player
    moves either the robber or the pirate ship. If you move the robber, you
    may take one resource from any one player who has a settlement or a
    city adjacent to the robber's new location. If you move the pirate
    ship, you may take one resource from any one player who has a ship
    adjacent to the pirate ship's new location. Note that if a player has
    more than seven cards in their hand (or more than twice the number of
    players in a game with five or more players), then that player loses
    half the resource cards in their hand (rounded down).

3   The active player may now trade, build, buy cards, move a ship, or play
    a card. These actions may be taken in any order the player chooses (the
    computer does not enforce the board game's requirement that all trades
    be conducted before builds). When it is your turn, the action area will
    display a menu from which you can choose your actions.

4   End the turn


TRADING

To trade during your turn, just press the Trade button on the main menu.
You will then be asked if you want to buy a commodity from another player,
sell a commodity to another player, or perform a port trade.

If you choose to buy a commodity, you will be asked what commodity you wish
to buy. You will then be presented with a list of possible payments you
could make for the requested commodity. Any payments with a number next to
them indicates an offer made from another player. If you want to accept
that offer, then click on the player's number. If you don't like any of the
offers or if there are no offers, then click on the menu away from any
numbers to terminate the trade.

If you choose to sell a commodity, you will be asked what commodity you
wish to sell. You will then be presented with a list of possible offers.
Any offer with a player's number next to it is an actual offer, which you
can accept by clicking the number.

If you choose to conduct a port trade, the game will show you a list of
possible commodities you can sell to the port. This list is based on the
harbors you control and does not take into account what resources you may
currently have in hand. If you select a resource for which you have enough
to make the trade, you will then be asked what resource you want in return.

If it is not your turn, the computer will sometimes prompt you with an
offer from the current player. The resource shown on top is the resource
that the other player wants. The resource on the list is the first item the
computer player offers you. If you accept the offer, click on the OK
button. If you click elsewhere in the action area (thus refusing the
offer), the computer will either make another offer or terminate the trade.


BUILDING

To build a road, ship, settlement, or city, just click on the appropriate
item on the menu. If you have enough resources to meet the cost, you will
be prompted to select a location on the map. A road must be placed on an
empty line adjacent to a land hex that connects to one of your roads,
cities, or settlements. A ship must be placed on an empty line adjacent to
an ocean hex that connects to one of your settlements, cities, or ships. A
settlement must be placed at an empty intersection that connects to one of
your roads or ships and that is at least two intersections from the nearest
settlement or city. You must place a city at a location where you currently
have a settlement.

Note: As in the board game, you may not have more than five settlements on
the board at one time. If you want to build another settlement after you
built your fifth, you'll need to upgrade one to a city first.

DEVELOPMENT CARDS

You may purchase development cards during your turn. You may play only one
development card during your turn and you cannot play a card on the turn
that you draw it (note that Victory Point cards are never really played -
they just immediately add to your victory point total without your
opponents knowing about it). There are five possible development cards:

KNIGHT - A Knight (known as a Soldier in some American editions of the
board game) allows you to move the robber or pirate to a new location. If
you have three or more knights in play and have more knights than any other
player, you gain the Largest Army card (with two victory points). You keep
this until another player exceeds your army size.

ROAD CONSTRUCTION - You are allowed to build two roads or ships as if you
just paid the resources to build them.

MONOPOLY - Select a resource. You gain all cards for that resource that are
currently in play.

DISCOVERY - You gain any two resources you want (they may be the same or
they may be different).

VICTORY POINT - You gain one victory point. These take effect immediately,
but they are not displayed until the player declares a victory. Most
players assume that a development card that is kept face down for a long
period of time must be a victory point card.


END OF GAME

A victory is registered at the end of the winning player's turn. So, if you
have gained enough victory points to win the game, just click on the End
Turn button and you will be declared the winner.

Once a winner is determined, you will be shown the victory point total for
each player. The site victory point total includes points for settlements,
cities, and bonus points for building settlements in new regions. The
remaining columns list points for the largest army, the longest road, and
any victory point cards you have.

You may use the F6 and F7 buttons to show statistics for victory point
totals and production levels. You may use F2 to return to the victory point
summary list.

If you click the display with the left mouse button, you will be shown the
high score table. If you have one of the top 20 scores, your score for
the game will be highlighted. Just type in your name (and perhaps the name
of the scenario) and press ENTER. You can now click on the left mouse
button to exit the game.

If that high score table is filled with scores of people you have never
heard of, you should delete the REKORDE.DAT file, which includes the high
scores, after you leave the program. After your next game, a new
REKORDE.DAT file will be created with all empty slots.


========================================================================
4. EDITOR MANUAL                             (written by David S. Raley)
========================================================================

                            THE EDITOR OF CATAN

This document written by David S. Raley
I'm not sure who wrote the editor, but I presume it was Jens Willibald

INTRODUCTION

If you don't find the included scenarios to be enough, then you can develop
your own through the editor (named, appropriately enough, EDITOR.EXE). As
with the main game, you start it in the same was as you would start any DOS
program. The editor is in German, but isn't all that difficult for an
English speaker to figure out.

I have noticed two limitations for the editor: the maximum board size is
smaller than most Seafarers scenarions, and the load utility only displays
up to 45 scenarios. If there is a paging mechanism to find additional
scenarios beyond 45, I haven't found it. The game itself supports more than
45 scenarios (I suspect its limit is 60). Since this game consumes less
than a megabyte, you could try placing a copy the game in more than one
directory, each with its own set of scenarios.

The editor does provide a help screen, which you can see if you press F1.
I was amazed I actually understood enough of it for it to be useful, as I
do not speak German.


EDITOR SCREEN

The editor screen is divided into five areas, as shown below. To the left
is the map area, which shows you the current status of the map. On the
right are four smaller areas. The top area provides you with information on
the current hex that is highlighted in the map area. The second area allows
you to select the basic terrain type for the highlighted hex. The third
area allows you to specify the scneario rules. The bottom area allows you
to load or save a scenario.

   _________________________________   __________________
  |                                 | |                  |
  |                                 | | Selected Terrain |
  |                                 | |__________________|
  |                                 |  __________________
  |                                 | |                  |
  |        Map Area                 | | Terrain Selector |
  |                                 | |__________________|
  |                                 |  __________________
  |                                 | |                  |
  |                                 | | Scenario Rules   |
  |                                 | |__________________|
  |                                 |  __________________
  |                                 | |                  |
  |                                 | | File Box         |
  |_________________________________| |__________________|


The map area represents the game board. The map is nine hexes wide and
seven hexes high (alternate rows are eight hexes high). The outermost hexes
on the map can only be ocean hexes, while the interior hexes may be set to
any terrain. Use the left mouse button in the map area to select a hex and
the right mouse button to alternate between an ocean hex and a land hex.

The Selected Terrain Area includes the attributes of the selected land.
First it lists the terrain type. You can cycle through the terrain types by
clicking on the type. The possible terrain types are listed below. Note
that to avoid potential character set compatibility problems, I am spelling
all German words without umlauts.

    Meer            Ocean
    Land            Generic Land (final type selected at start of game)
    Weideland       Pasture
    Ackerland       Farmland
    Wald            Forest
    Hugelland       Hill
    Gebirge         Mountain
    Wuste           Desert (or Waste)
    Goldfluss       Gold Field
    Unbekannt       Unexplored (land revealed when road or ship adjacent)

Selected lands (Generic Land and Unexplored) will always be one of the five
basic lands types: pasture, farmland, forest, hill, or mountain. They will
never be replaced with deserts or gold fields. The game maintains a balance
with Generic Lands and assigns them to their final type as evenly as
possible. Assignments are made in the following order: pasture, farmland,
forest, hill, and mountain. So, if a game includes 11 Generic Lands, then
there will be three pastures and two of each other land type.

Below the terrain type is a list of attributes. OCean hexes have one
attribute: does the hex contain a harbor? Set this to "Ja" (Yes), to place
a harbor in the hex. You cannot set the hex to a specific harbor type
(these will be assigned at the start of the game). If you include six
or more harbors in a scenario, there will be one harbor of each resource
type and the rest will be generic harbors. If you include less than six
harbors, the harbor types will be selected at random (there will be no more
than one of any harbor type).

Other terrain types have three attribites: Zahlenchip (Production Chip),
Position, and Region. The production chip may be set to either Zufall
(Shuffled) or a number from 2-12 (excluding 7). Deserts get no value for
this attribute, since they never have production chips. For shuffled
production chips, assignments are made in the following order: 8, 6, 9, 5,
10, 4, 11, 3, 12, and 2.

The Position attribute indicates whether the tile's position is fixed on
the map or shuffled with other non-fixed land hexes. Shuffled hexes will be
mixed with any other shuffled hex, even if they are in different regions.
So if you want to force certain tiles to be in a particular region, you
must fix them in a particular hex.

The Region is a number from 0 to 9, which is used for setup and assignment
of victory points. Whenever a player builds a settlement in a region where
they do not currently have a settlement, the player gains a bonus victory
point (this does not apply during setup). If the region number is 5 or
higher, then the player may not place a settlement there during setup.

You may select a land type for a hex by clicking on one of the land types
listed in the Terrain Selector. Just click on the land type you want and
the hex will change to that type. Unfortunately, the five basic land types
cannot be selected in this manner, so you'll have to cycle through those by
clicking the terrain type in the Selected Terrain Area.

The scenario rules stipulate how the scenario is to be played. There are
three attributes here: Spielerzahl (Number of Players), Seigpunkte (Victory
Points), and Regeln (Rule Set). The nubmer of players can be set from 3 to
8. The number of victory points can be set from 10 to 20. The rule set can
be set to either Seidler (Settlers rules - without ships) or Seefahrer
(Seafarers rules - with ships).

The Filebox has four possible commands that can be activated by pressing
the appropriate button. Laden (Load) is used to load an existing scenario.
Neu (New) is used to create a blank sheet all ocean hexes. Speichern (Save)
is used to save your scenario to disk. Beeden (Edit) is used to leave the
editor and return to your operating system.

When you choose the load command, you are presented with a list of all
scenarios that are currently in your directory. This list can include up to
45 scenarios. I know of no way to gain access to the remaining scenarios if
there are more than 45 present. Just click on the scenario you want to
load, or click elsewhere to cancel.

When you choose the Save command, you will be prompted to enter the name of
the scenario. Just type in the name and press ENTER.


========================================================================
5. SCENARIO NOTES                             (written by Travis Emmitt)
========================================================================

+ I've translated the original scenario names from German to English.
  Since I don't speak German, this was mostly guess-work.

    Original Name  English Name   Comments
    -------------  ------------   --------------------------------------
    siedler.isl    siedler.isl    Original map/rules. [DEFAULT scenario]
                   settlers.isl   Same scenario, English name.

    bigland.isl    bigland.isl    Same as original, but bigger island.
    neueufer.isl   newbank.isl    Good intro to SeaFarer rules (boats).
    gr_catan.isl   gr_catan.isl   Good intro to unexplored territory.

    keinerz.isl    noore.isl      You'll have to sail to ore/gold area.
    neuewelt.isl   newworld.isl   LOTS of unexplored territory.
    ozeanien.isl   ocean.isl      Six islands of varying sizes.
    wueste.isl     wild.isl       Lots of land, but much is desert.

    4inseln3.isl   4isles3.isl    These five scenarios are very similar
    4inseln4.isl   4isles4.isl      in appearance.  They each have four
    dievier.isl    thefour.isl      medium-sized islands, but have
    dievier4.isl   thefour4.isl     different numbers of (computer)
    viewisl4.isl   4isles.isl       players.

+ I've included all of the bonus scenarios that have been made available
  at Kulkmann's G@meBox, as well as some of my own:

    Scenario      Author            Date      Comments
    ------------  --------------- --------- ----------------------
    5lakes.isl    Randy Schacher  12-OCT-98  
    barrier.isl   Randy Schacher   8-OCT-98
    bug.isl       Randy Schacher  12-OCT-98
    eagle.isl     Randy Schacher  13-OCT-98
    fantasy.isl   Randy Schacher   5-OCT-98
    geo.isl       Randy Schacher   9-OCT-98
    inlet.isl     Randy Schacher   7-OCT-98
    islands.isl   Randy Schacher   9-OCT-98
    lagoon.isl    Randy Schacher   7-OCT-98
    lagoon2.isl   Randy Schacher   7-OCT-98
    mystery.isl   Randy Schacher  11-OCT-98
    mystisl.isl   Randy Schacher  21-OCT-98
    peninsula.isl Randy Schacher  13-OCT-98
    ports.isl     Randy Schacher  13-OCT-98
    river.isl     Randy Schacher  15-OCT-98
    river2.isl    Randy Schacher  15-OCT-98
    ron1.isl      Ronald Hoekstra 26-MAY-98
    ron2.isl      Ronald Hoekstra 26-MAY-98
    ron3.isl      Ronald Hoekstra 26-MAY-98
    ron4.isl      Ronald Hoekstra  2-JUN-98
    ron5.isl      Ronald Hoekstra  2-JUN-98
    snake.isl     Randy Schacher   5-OCT-98
    symmetry.isl  Randy Schacher  13-OCT-98
    trav_333.isl  Travis Emmitt   15-JUL-98
    trav_mon.isl  Travis Emmitt   15-JUL-98 Mystery donut in center. 
    trav_e.isl    Travis Emmitt   17-JUL-98 Work your way to the right...
    trav_e2.isl   Travis Emmitt   18-JUL-98 Long & challenge, my favorite!
    trav_pac.isl  Travis Emmitt   29-JUL-98 Pac-Man layout (2nd favorite).
    trav_try.isl  Travis Emmitt   17-JUL-98 Sail to gold,ports,mystery.

+ Note: Some of the scenarios use the original Settlers of Catan rules
  (settlers.isl is the original game).  Others add the following features:

  * ships
  * gold
  * unexplored territories
  * increased victory point requirements
  * different numbers of computer players
  * discovery cards (get 2 free resources)
  * restricted starting locations (e.g.: limited to a particular island)

+ The editor is only in German.  If there's enough interest, I can try to
  make an English translation for it.


========================================================================
6. BILL'S COMMENTS                                     (written by Bill)
========================================================================

***************************************************************
* NOTE: These comments were included in the German release of *
* the game (translat.doc).  I've fixed them up a bit to make  *
* them more readable and current.  I don't know Bill's last   *
* last name; if you're the author, let me know! -- Travis     *  
***************************************************************

Subject: Re: Settlers of Catan Computer game for download !
From: yobeowulf@aol.com (Yo Beowulf)
Date: Sat, 23 May 1998 12:08 PM EDT

Here's info & translations for the Settlers of Catan computer game.

Function Keys
  ESC - Quit.
  F1 - Help.
  F2 - Final results (only available at end of a game)
  F3 - The island.
  F4 - The island without any markers.
  F5 - Cycle through the other player's hands. It does not show the 
       cards, just card counts (resource and development) and longest 
       road/largest army awards (if held by that player)
  F6 - Scoring chart as a function of time (only available at end of 
       game)
  F7 - Production chart as a function of time (only available at end 
       of game)

Clicking on the dice box usually moves things along, except 
occasionally you have to click on the topmost box (but it's usually 
obvious... as when another player wants to trade with you.)  Have no 
fear, if you read rec.games.board, you possess the intelligence 
required to figure out how the computer game works!!!  The only 
problem is if you've never played the game... the read me files 
include the rules to play the board/computer game, but they're all 
in German.  On the other hand, I recall doing a search on "Settlers 
of Catan" and I remember one site had the English language rules.

Game buttons -- translations of original German release, not needed now
  Hilfe    - Help
  Strasse  - Buy a road
  Schiff   - Buy a ship
  Siedlung - Buy a settlement
  Stadt    - Buy a city
  Karte    - Buy a card
  Handel   - Trade (opens a new window with the following choices) --> 
    Kaufen    - Buy
    Verkaufen - Sell
    Seehandel - Port trade (the 4-for-1 resource trades)

  Karte Ausspielen - Play a card
  Schiff versetzen - Move a ship (once per turn)
  Spielzug beenden - End your turn

Messages  -- translations of original German release, not needed now
Besitz     - Posessions
Ist am Zug - (A color is shown) is playing now.

Again, if you know the game, this will get you going almost immediately. 
I hope this provides some small help.  I don't know how to read German, 
so don't ask me for translations of the text files... I just won't be 
able to help you.

Bill


========================================================================
7. TRAV'S TIPS                             (written by Travis Emmitt)
========================================================================

**********************************************************
* NOTE: I wrote these tips before I saw David's manuals. *
* He covers most of these issues in *them. -- Travis     *
**********************************************************  

+ To play the game, run CATAN.EXE.  If you are having video problems, 
  you can try running START.BAT (don't use it unless you have problems).

+ When you first start the game, click on "Szenario Laden" at the bottom
  of the screen.  These will bring up a scenario list.

+ Load SETTLERS.ISL for the standard Settlers of Catan game.

+ Click on the dice in the lower right until it is your turn.  When you
  are asked to trade, left click in the upper right hand square for yes
  or right click for no.

+ There's no way to SAVE during the game, and there are no SOUNDS.  So,
  you don't need to waste time trying to find these features.

+ When you finish the game, you might get your name entered into a high
  score list.  This is the only time at which you provide your name;
  during the actual game you will always be called "Player 1" (blue).


========================================================================
8. ENGLISH TRANSLATION OF ORIGINAL MANUAL    (comments by Travis Emmitt)
========================================================================

*********************************************************************
* NOTE: I used http://babelfish.altavista.com/ for the translation. *
* The result is amusing, though not very helpful.  See David's      *
* manuals (above) for real English instructions. -- Travis          *
*********************************************************************

1. PLAY GUIDANCE

Target of the play is it to collect points of victory - the exact number 
is indicated for each scenario. In order to receive points of victory, 
you must use your raw materials for building. See point 4. Playing one.

  [You want victory points and get them by building things.]
  
1. PREPARATION

None, the computer takes over that, in order to save you the agony of 
the selection. They are always players with the blue play figures.  When 
you (blue) are in turn, the computer displays to you - in the box on the 
right. The computer leads all other players (colours).  [You're always 
Player 1 and blue.]

2. ESTABLISHMENT PHASE

The establishment phase extends over 2 rounds, in which each player 
builds 2 roads and 2 settlements. 

In the 1. Round begins a coincidentally selected player and builds a 
settlement to the crossing of its selection, as well as a road, which 
attach to the settlement. Afterwards the next player follows. 

In the 2. Round begins the player, who was allowed to build as the 
latter, 2. Settlement + 2. To build road. The other players do not 
follow now against the clockwise direction (if were too complicated, 
a problem, the computer regulate the order!). 
Their start raw materials receive you, after you built your second 
settlement.

Note: Forbidden courses are not possible! If you want to undertake 
thus somewhat, and it does not fold, then you should check only whether
your internal message is permitted or possible.

[During each of first two turns, you place a settlement and an adjacent 
road (or boat).]

3.	PLAY FLOW

It begins the coincidentally selected player (also the computer 
regulates). A play course consists of the following courses of action:

3.1 Raw material yields out cubes (on the field with the cubes click 
    - in the box on the right down)

3.2	Trade (handle trade)

3.3	building or development card (card) buy (appropriate field click).

Note: If one is not in turn, the computer displays, what the other 
players (computer players) make.
In order to continue with the play, always on the cubes click. 
If that cannot be done, there is either a commercial supply, then 
one must press either on the small switch, in order to exchange, or 
into the commercial box to click, in order to continue, or one is even 
in turn.  One terminates the own play course with clicking on "play 
course terminates". Afterwards the next player follows.  

  [Isn't translation fun?  You can probably figure the rest out...]
  
3.1	RAW MATERIALS YIELDS AUSWRFELN   -- LAST WORD UNTRANSLATABLE!

3.1.1	RAW MATERIALS YIELDS

Over to cubes, must click you on the cubes, even if the computer 
is to. That is, you must also for the computer players cubes (to 
click).  Each settlement, which one of of the selected land fields 
borders on (cube number = number on the land field) produces a raw 
material, which in the possession box (or (covers) card becomes green 
with the opponents) appears. 

3.1.2	THE ROBBER

With gewuerfelten " 7 " all player, whom more or equivalent 8 
(2*Spielerzahl, if 4 or more player along-plays) raw materials possess, 
must half of their raw materials (rounded off) delivers.
Afterwards may the player, who the 7 gewuerfelt the robber (crossed 
swords) on any land field to set (not on that, on which the robber 
already), and with one of the adjacent players a raw material steals.
Note! The robber blocks the raw material incomes of this field (thus 
with the robber important fields, on which one does not border, block).

Alternatively also the pirate can be used. More pieler, which gewuerfelt 
the " 7 ", it can select whether he shifts either the robber or the 
pirate. If the player shifts the pirate (on the center of a field), 
then he may steal 1 raw material from the owner of a neighbouring ship.
So for a long time the pirate a field filled, may be removed on the 
neighbouring edges neither a ship assigned still another ship.

3.2	TRADE

Thereafter can concern the player (trade to click). There are 3 types: 
a)	Buy:
Buy meant to receive a certain raw material from a fellow player 
by raw material exchange. In addition one indicates at the beginning, 
which raw material one necessarily (raw material click).
Afterwards one receives different exchange supplies of the fellow 
players (or also none, if e.g. nobody possesses the desired raw 
material). The number on the small switches indicates from whom the 
supply is. In order to exchange, you must click easily one of the 
small switches. If one did not like to assume a supply, somewhere 
differently in the commercial box to click.

b)	Sell:
Sell meant also to exchange with the fellow players. However one 
offers a certain raw material, which one does not need, in order 
for it different raw materials to receive here.

c)	Maritime Trade:

With the maritime trade one exchanges not with the fellow players, 
but with " overseas ". The exchange course amounts to basically 4:1 
(rather badly), thus one must 4 equal raw materials for another its 
selection deliver.  If one a port possesses (water fields with anchor 
symbol) improves the course on 3:1.  If one possesses a special raw 
material port (with raw material symbol), the course on 2:1 improves.
Note! With a wood port e.g. one receives no wood, but must 2 wood for a 
raw material of its selection deliver, it is thus ports of exportation!

3.3	BUILDING AND DEVELOPMENT CARDS (CARDS)

Finally one can still build (road, ship, settlement or city click). 
In addition one needs the respective raw material combination (see 
beside the appropriate switches).

a)	ROADS

A road must be always cultivated at an own road or settlement/city 
already built. One needs roads, in order to build new settlements 
(see below).
On each piece of way only one road may be built (one can be blocked 
thus the opponents, or blocked by these).
If one possesses most the together hanging roads (at least 5), one 
receives 2 special points for the "longest one trade route" (consider 
commercial symbol beside the covered (blue) cards).
The "longest trade route" is lost, if a computer player possesses 
hanging roads more together.

b)	SAILS

A ship must to own ship already built or its own settlement/city be 
always cultivated. One needs ships, in order to cross sea fields. 
Ships cannot be cultivated at roads. Ships can also shift one - 
however not a just built. Ships also take in account, if it concerns 
the " longest trade route ".

c)	SETTLEMENT

Settlements cannot be built directly next to each other (spacer rule). 
A settlement must always border on at least its own road. A settlement 
is worth one point.

d)	CITY

One can remove only settlements already existing to cities. A city is 
worth 2 points. Above all however a city produces each time 2 raw 
materials (settlement only 1 raw material).  In order to build a city, 
first the building project must be clicked (city), afterwards the 
settlement, which is to be removed to the city.

e)	CARD

There are 5 types of cards:

Knight Cards
  These permit to shift the player therobber.  A out-played knight 
  does not disappear, but is only uncovered.  A further advantage 
  is, who has most and at least 3 uncovered knights, receives 2 
  special points for "largest knight power" (consider knight power 
  symbol beside the uncovered knights).

Monopoly Cards
  These permit the player to receive at any point in time all raw 
  materials of the appropriate sort from its fellow players.

Roads Construction Cards
  These permit the player to build "in vain" 2 roads or 2 ships.

Invention Cards
  These permit to take 2 raw materials of its selection to the player.

Point Cards
  These bring immediately an additional (for the opponents not 
  visible!) Point and cannot be out-played.  
  
Bought cards are displayed covered (blue background).  One, if one 
out-plays " card " clicks, receives an exact overview of its cards 
not out-played yet there can one its cards naturally also out-play.
Per round you may out-play only 1 card and also only the cards, 
which bought you in preceding rounds.

4.	SPIELENDE  -- END OF GAME?

The play ends, if a player has 10 (sufficiently) or more points.  
Note: different scenarios can require different numbers of victory 
points to win. The necessary score (normally 10 with special 
islands also times more or less) is displayed in the possession 
box (there to be e.g.:  Points 5/10, i.e. one has already 5 points 
and needs 10 to triumph over).

Still times in the overview, points of victory there are

  each Settlement		1 point
  each City			    2 points
  each Point Card		1 point
  Longest Road			2 points
  Largest Army			2 points
  
At the end obtains one, if one achieves a "Highscore", still 
another play valuation, which calculates itself as follows:
100 * score / durchschnittl.  Score + place us  -- no clue what 
this means 

The placing bonus amounts to thereby for the first 3 workstations 
3, 2 or 1 time the player number (normally 4).

========================================================================
9. ENGLISH TRANSLATION OF ORIGINAL README.TXT
========================================================================

*********************************************************************
* NOTE: I used http://babelfish.altavista.com/ for the translation. *
* Again, it's for amusement only. :) -- Travis                      *
*********************************************************************

                            Settlers of Catan
                          ---------------------
The program is a MS-DOS program runs under DOS, Windows 3,11 and 
Windows 95.

Copy contents of the diskette into their own directory of your fixed 
disk; e.g. on "settlers". 

Start the program by input of catan.exe thereafter see you the start
display, on which you select a scenario (click) can.
 
After termination of a play the program shows a Highscore list, in which
you can input your name - the computer proves the achieved points.  If the
list is full, then there can be problems in rare cases.  Delete then the
file rekorde.dat completely.  The program produces this file again with the
next play. 
 
If you have problems with your diagram card while the loading of the
program, start the program over start-asked and try the different
possibilities out. 
 
To the program also a special wordprocessor belongs, with whom you can
assemble own scenarios for the computer game. 

Start with Editor.exe 

Much fun with the "settlers of Catan" on your PC! 


========================================================================
10. CLOSING COMMENTS                          (written by Travis Emmitt)
========================================================================

Anyway, enjoy the game, and please let me know if you've found any
features that I missed, or if you come up with a cool scenario that
you'd like to share with the rest of us!

-- Travis  (txe@swa.com)

########################################################################
########################################################################
